
LATEST WORK
2026: Multiple undisclosed projects
2025: The Mandalorian & Grogu for Hybride Technologies & Lucasfilm.
2024: Yellowstone 1923 Season 2
2024: We recently finished work on the upcoming Avatar: The Last Airbender TV series For Agora Studios and RodeoFX, and League of Legends Worlds Championship for Agora Studios/Possible/Riot Games.

ANIMATION REEL 2024
Emile Ghorayeb is an award winning animation director with 25+ years experience. He recently finished animation direction on Transformers: Rise of the Beast where he not only supervised animation, but was tasked to supervise all aspects of the robots from concept art, on-set shoot, through modeling to final delivery. Further to that, his experience ranges from years of experience in animated films for DreamWorks Animation for the Shrek and Madagascar franchises, cinematic direction on the Halo video game series, and supervision on multiple films such as War for the Planet of the Apes, Alita: Battle Angel, Fast & Furious 9, etc. His extensive skill set ranges from animation direction, performance capture, virtual cinematography, on-set animation direction, character development, and client relations to name a few.
EMILE GHORAYEB
Animation Director

EMILE GHORAYEB SUPERVISION REELS
ANIMATION SUPERVISION WITH OVER 25 YEARS OF EXPERIENCE
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ANIMATION
SUPERVISION
PREVIZ
POSTVIZ
PRE-PRODUCTION
POST-PRODUCTION
VIRTUAL
CINEMATOGRAPHY
MOCAP / P-CAP
SHOOT and DIRECTION
Hiring an animation supevisor early on is always best to make sure not only the previz is shot properly, but that the performance is set correctly for the director in previz to make sure that once we are in post, the vendors have a clear guide and get the work done with minimum changes.
PREVIZ / POSTVIZ
PRE AND POST PRODUCTION
When it come sto heavy visual effects shows, having the animation supervisor in pre-production is key to cutting cost whilst setting up everything from helping with script breakdown, storyboarding, character design, hiring visual effects vendors, etc.
In Post-production, many studios are finding that having the animation supervisor client side is becoming more commonly accepted and cost effective considering most shows involve multiple vendors.
A broad term, virtual cinematography means many things. From camera choices, staging and composition to performance, in visual effects virtual cinematography is key to delivering properly fleshed out shots and sequences. Either shot on the volume, or sequences created from previz, or even previz itself, my background can help you get the best results. I have been involved, someitmes heavily in may aspects of this department for many years.
VIRTUAL CINEMATOGRAPHY
MOTION CAPTURE /
PERFORMANCE CAPTURE
Having recently shot all of the mocap for Transformers: Rise of the Beasts, I casted, planned and shot 2 full sets of shoots which can be seen in the movie. With the continuing change in landscape on what tools we are using, the direction stays the same. How to bring any of these tools to deliver the performance wanted. Past works I have done that required mocap and Pcap are Fast & Furious 9, Alita Batlle angel, War for the Planet of the Apes, etc.

ON-SET SHOOT
With decades working with major studios, I have amassed an understanding of what my clients want. Late night On-Set shoots are no problem, in fact I thrive on the one on one with Directors and Execs to make sure they shoot what is needed while limiting pickups and reshoots.

ANIMATION SUPERVISION
Supervision and animation have become a staple of my work, making sure we deliver the highest quality animation for clients.

SERVICES

PROJECTS
RECENT PROJECTS
Multiple undisclosed projects (2026)
The Mandalorian & Grogu
Yellowstone 1923 (Season 2)
Avatar: The Last Airbender (season 1)
Fortnite
U2 Las Vegas Sphere
Angry Birds (Game intro)
Keebler (commercials)
Agora Studios: Animated short film (2025)
Agora Studios Vignette (2025)
League of Legends: Worlds Opening Ceremony 2023
PAST PROJECTS
Transformers Age of Extinction (Animation supevision, ILM partners)
Transformers Dark of the Moon (Animation supervision, ILM partners)
Halo Reach (Cinematics Animation supervision)
Halo 3 ODST (Cinematics Animation supervision)
Halo 3 (Cinematics Animation supervision)





Various commercials for multiple clients
Bungie Studios
Halo 3
Halo 3 ODST
Halo Reach

Relic Entertainment
Warhammer 40000: Space Marine

WB Games
Batman Arkham Origins

Industrial Light & Magic / Paramount Pictures
Transformers Age of Extinction
Transformers Dark of the Moon


Agora Studios
Fortnite
Keebler Commercials
U2: Las Vegas Sphere
Angry Birds
League of Legends: Worlds Opening Ceremony 2023

RodeoFX
Avatart: The Last Airbender
Yellowstone: 1923

Hybride Technologies
Undisclosed project (2026)





















